Rookie

Rules

Promotion: Every Pawn Is a Future Queen

โ† All lessons

A pawn that reaches the far end of the board doesn't stop, it transforms. You must replace it with a queen, rook, bishop, or knight of your color, and nearly always you want the queen, the strongest piece on the board. This is why endgames revolve around pawns: each one is a potential new queen.

You can promote to something other than a queen ("underpromotion"), and once in a while it's right, usually promoting to a knight for an immediate fork or check, or taking a rook to avoid an accidental stalemate. But those are rare exceptions. Queen first, ask questions later.

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White's pawn stands one step from the end of the board, escorted by its king.

Promote the pawn to the strongest piece.

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