Rookie

Lessons

Short, original lessons on the patterns that decide most games. Work through them in order.

1

Rules

Castling: Two Moves in One

2

Rules

En Passant: The Rule Everyone Gets Wrong

3

Rules

Promotion: Every Pawn Is a Future Queen

4

Fundamentals

Spot the Hanging Piece

5

Fundamentals

Piece Values: What Is Everything Worth?

6

Fundamentals

Counting: Is This Capture Safe?

7

Opening principles

Opening Principles: Fight for the Center

8

Opening principles

King Safety: Why Castling Early Matters

9

Opening principles

Developing with Tempo

10

Opening principles

Punishing the Early Queen

11

Opening principles

The Fianchetto: A Home for the Bishop

12

Tactics

Forks: Attacking Two Things at Once

13

Tactics

Pawn Forks: The Cheapest Attacker

14

Tactics

Double Attack: Not Every Fork Needs a Knight

15

Tactics

The Royal Fork

16

Tactics

f7: The Weakest Square on the Board

17

Tactics

Pins: When a Piece Cannot Move

18

Tactics

Piling Up on a Pinned Piece

19

Tactics

Relative Pins: Frozen by Fear, Not by Law

20

Tactics

Skewers: The Fork's Mirror Image

21

Tactics

Discovered Attacks

22

Tactics

Discovered Check: The Free Move

23

Tactics

Double Check: Only the King May Move

24

Tactics

Removing the Defender

25

Tactics

Deflection: The Overworked Defender

26

Tactics

Zwischenzug: The In-Between Move

27

Tactics

Attacked? Look for Captures Before Retreats

28

Tactics

Escorting the Pawn: Promotion Tactics

29

Tactics

Trapped Pieces

30

Tactics

Back-Rank Weaknesses

31

Checkmates

Scholar's Mate: Know It, Don't Rely on It

32

Checkmates

The Ladder Mate

33

Checkmates

King and Rook Mate: The Box

34

Checkmates

King and Queen Mate: Finishing the Job

35

Checkmates

The Opera Mate

36

Checkmates

The Smothered Mate

37

Checkmates

Anastasia's Mate

38

Checkmates

The Arabian Mate

39

Checkmates

Boden's Mate: The Criss-Cross

40

Checkmates

The Epaulette Mate

41

Endgames

Endgames: Outrunning the King

42

Endgames

The Square of the Pawn

43

Endgames

The Pawn Breakthrough

44

Endgames

The Endgame Skewer: How Queen Races End

45

Endgames

Underpromotion: When a Knight Beats a Queen

46

Endgames

Cutting Off the King

47

Endgames

Perpetual Check: The Escape Hatch

48

Endgames

Stalemate: The Last Swindle

49

Strategy

Rooks Belong on Open Files

50

Strategy

A Rook on the Seventh Rank

51

Strategy

Doubling Rooks: The Battering Ram

52

Strategy

Tarrasch's Rule: Rooks Belong Behind Passed Pawns

53

Strategy

Knight Outposts

54

Strategy

Blockading the Passed Pawn

55

Strategy

Ahead on Material? Trade Pieces

Opening Repertoire

For Black

How to Respond to 1.e4: A Simple, Solid Answer