When you're winning on material, every trade of PIECES makes your win simpler: complexity is where comebacks live, and each swap removes tricks, tactics, and counterplay while your extra material grows relatively bigger. An extra knight in a queen middlegame is an edge; the same knight with only kings and pawns left is the whole game.
The refinement worth memorizing: trade pieces, not pawns. Your extra material eventually wins by promoting a pawn, so you want pawns ON the board and enemy pieces OFF it. Losing players want the opposite, chaos and heavy pieces, which is exactly why you shouldn't give it to them.
White is a full rook ahead, and Black's queen is the only piece keeping any hope alive.
You're a rook up. Kill the counterplay.
